

There is no mercenaries mode in Resident Evil 3. I have rural internet, and 4 hours didn’t justify the amount of time I had spent downloading the game. I had put 4+ hours into the main story and the thing that stayed my hand when I wanted to uninstall was that fact. I finished Resident Evil 3 remake and my mouse cursor hovered over the uninstall button like the sword of Damocles. The remake is a third-person action game at heart and in presentation. The original Resident Evil 3 was plodding, contemplative, slow. I’d even go so far as to say they feel like different genres altogether. I wouldn’t even compare it to the original, because they’re two very different games. It is definitely different from the original, but different doesn’t always mean worse. I begrudgingly set in to play through it and found that it’s actually quite good. I was initially turned off by people telling me that it was short, and that Capcom had removed a bunch of stuff that made the original great. It came out in early 2020, and I really have no excuse for not checking it out sooner. Recently, I was gifted a copy of the Resident Evil 3 remake. Someone saw that and said, “I can do this fast”. They’re games where you must be thoughtful with every move, lest the shambling horde eats you alive. The original trilogy, with its tank controls, pre-rendered backgrounds, and fixed camera angles just doesn’t scream “fast” to me. Among the horror speedruns, I’ve always had a special spot for the Resident Evil series. People like Carcinogen, MikeWave, and others absolutely breaking horror games over their knees. I still have my Dark Souls GDQ shirt from 2018. I’ve been a casual watcher of speedruns for quite a few years now. When you peel away the horror to expose the systems underneath everything, the fear is gone.

That’s how I explain the speedruns of horror games. It’s hard to be scared when you’re too busy being a fucking champion. Resident Evil 3 Remake Speedrun Editorial% Keyboard Only New WR
